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Metal Shader

Corrugated
Metal

Wattle and Daub Shader
Tree Trunk Shader
Water Shader Rippling Water
Flame Shader Flickering Flame
Metal Shader Step by step tutorial - 1 - 2 - 3 - 4

(click to enlarge) The final render

This image is created from a single square polygon as an exercise in RenderMan's displacement shading capabilities. The shader uses three 1024x1024 layers: color map, specular map, and displacement map.


360 rotation in Quicktime format

Displacement map