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Houdini, RenderMan, Nuke
I am responsible for lighting and compositing
for this shot. A lighting team lead developed the base scene
lighting.
My contributions:
- refinement and additions to scene lighting
- troubleshooting of render problems
- lighting of foreground characters
- ambient occlusion
- subsurface scattering
- fog pass
- reflection pass
- compositing
(click
for higher resolution still)
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